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Thursday, March 28, 2013

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Wednesday, March 27, 2013

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Monday, March 18, 2013

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This can be the first action within the remaining highway to the close from the Gears of War trilogy arc. But how did it turn into the gargantuan brand name it is actually currently? With this job interview with Eurogamer, government producer Rod Fergusson talks Gears pyjamas, questionable marriage ceremony photos and defining High definition gaming.

Eurogamer: How has Gears of War carved out these a powerful brand identity?

Rod Fergusson: Luck. We transpired upon the Crimson Omen. One of our concept artists established a symbol with the squad which was a white cog that has a human cranium within. Whenever we were being wanting for iconography, we latched on to that.

We ended up declaring, "Well, we should always alter the human cranium to your Locust cranium so we get both equally sides; the human cog along with the Locust cranium. And we must always make it extra stranded, have dripping spray paint on it and make it truly feel like it truly is a tag while in the globe." That just grew.

We found out you can find a skull subculture to choose from that just likes skulls. A lot of the stuff we do with regard to licensing, whether or not it's wallets or sandals or pyjamas, persons will acquire it for your skull instead of because they know it can be Gears of War.

Eurogamer: You'll find Gears of War pyjamas?

Rod Fergusson: You will find. I dress in them all time.

Eurogamer: What is the craziest Gears of War merchandise?

Rod Fergusson: It in no way acquired made, but there was a Snuggie that came to us. The blanket with the arms ? I don't determine what they contact it in the uk. It absolutely was Marcus armour, so that you set your arms in and you simply had been mainly dressed as Marcus in the slanket. We were like, "Yeah, that's far too a great deal. That's as well much."

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Eurogamer: I purchased my Xbox 360 for Gears of War's visuals. Does that tally along with your feed-back?

Rod Fergusson: You spent cash on buying a console and also you preferred to point out it off to your girlfriend or your wife: "Look, that's why I purchased it. I invested all this cash since, seem how fantastic these games seem on my sixty inch Television set." We required to generally be the showcase for what Hd intended at the time, and we keep on to test to push that.

Eurogamer: Nevertheless it will have to be more durable to do this now we're 5 years into your Xbox 360's life cycle. You will find quite a few online games that appear fantastic. Do gamers get how very good Gears of War three appears to be like with no consideration?

Rod Fergusson: They are doing. They choose it as a right. That was just one of our biggest troubles with Gears 1 to Gears 2. Your memory is far much better than reality. Once i was a kid, Gilligan's Island was the funniest clearly show on tv. When you check out Gilligan's Island now, it is really just plain horrible,buy Blade and soul gold online.

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The wonderful matter is Unreal Engine 3 is usually shifting. It is exactly the same range, but every single day many hundreds of code improvements go in along with the motor increases. We hold pushing our engine staff and ourselves art sensible to maintain taking it up.

Yeah, folks have shut the gap. We were being far ahead of a ton of game titles when Gears one came out. Everybody's been catching up, along with a large amount of men and women are battling for possession of that title. But we keep on to push the box and what Hd suggests.

Eurogamer: Gears of War didn't launch that lengthy in the past.

Rod Fergusson: Yeah, but for the time it outlined what High definition was. It defined what your Hd Tv could do. Persons keep in mind that.

Same matter occurred to me whenever we have been examining cinematics for Gears three lately. I was like, "These are excellent. I am satisfied with them, but they truly feel like Gears 2." Then I went again and watched Gears two cinematics and that i was like, "Holy crap!"

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Eurogamer: Lovers have assumed it would be amazing to engage in Gears four-player co-op considering the fact that the initial video game. Why now instead of right before?

Rod Fergusson: We experienced adequate on our plate. Gears 2 was about executing all the stuff we wished to perform in Gears 1,buy blade and soul gold online. There was quite a bit still left over the desk after Gears one, like crawling when you are down. To be able for getting Gears 1 out we still left some things about the flooring we felt must have been from the sport.

Gears 2 was far more about carrying out the game we wanted to carry out. But from Gears 2 to Gears three it wasn't about that any more. There were not any apparent gaps. It had been about, the place can we press now? Where can we take co-op even additional?

It's come to be additional of an industry standard. Gears set the normal for co-op, but we felt men and women would choose us inadequately if we didn't have [four-player co-op]. Sufficient games have four-player co-op.

And it was a very good time for us, mainly because we were re-imagining beat bowls and trying to get again to that Gears one come to feel of Embry Sq.. Four-player co-op felt improved in that place. Technologically we felt we could tackle it. We preferred to push ourselves.

It was an early factor which was a sacrificial lamb. Early on there have been discussions regarding how much perform we would need to do to support 4 figures, and exactly how massive the ranges needed to be, and just how a great deal tests we would really need to do. There have been lots of conversations about irrespective of whether we should return to two or not thanks to the amount of energy.

We decided to suck it up. Co-op is our bread and butter. If we were heading to very own anything, we wished to individual the co-op practical experience. We felt just how to do this was to be certain we could provide a good four-player recreation.

Eurogamer: Does four-player co-op signify admirers will have to re-learn how you can perform the game?

Rod Fergusson: We are extremely mindful on the single-player encounter. We're walking a high-quality line in between producing sure we don't skew it so far in four-player that single-player does not imply anything at all. We do a great deal of single-player screening simply because not everybody's got 4 people today online concurrently they wish to enjoy with. It really is obtaining that stability.

We do things inside the marketing campaign. We're undertaking these breadcrumbs from aim to goal so it is really really hard for getting lost along the best way. Because you have these overcome bowls, in which they are much even larger environments to allow for four-player co-op, you can dictate the way you need to battle this struggle.

You can select to flank still left or flank proper. It's actually not as directed as Gears 2. There is certainly lots additional decision concerning the way you choose to contain the battle and the way you would like to perform it out, and regardless of whether you may hurry ahead or hang back again.

Eurogamer: Does four-player co-op essentially increase the expertise?

Rod Fergusson: What I like about Horde is five-player coordination and working for a squad. We're not properly leapfrogging ourselves in armed forces expectations and breaking doorways such as you would with a SWAT group, but just possessing that idea of doing work as a workforce and coordinating attempts and hearth and, you two go still left, we will go appropriate - it just provides on the expertise and we actually love it.

Eurogamer: You need to experience unbelievably very pleased to have contributed to the match series that should be remembered in 20 years time since the 1 that aided determine this technology.

Rod Fergusson: I agree with you. I'd like for that to get legitimate. With the gold social gathering for Gears one I stood up and talked on the workforce and referred to as it lightning in a bottle. Lots of folks are grateful for your reality that they are just in the video game business alone. But you will discover folks during the match marketplace who will be not essentially building video games they love to make.

We've been double privileged in that not merely are we generating something which contributes to well-known tradition, but we're also performing anything we really like. It's certainly lightning in the bottle. These are definitely rare times you could perform over a recreation you're keen on and that is going to acquire an effects.

When Gears 1 arrived out people reported it was by-product instead of ground breaking. I have a Google Warn for Gears of War. Each individual assessment that arrives out now includes a reference to Gears of War somewhere in their sport, regardless of whether or not it's the cover mechanic or Horde. Almost every sport assessment provides a reference to Gears.

There are other online games to choose from. Phone of Duty is killing it. Halo killed it. We will be there way too and be a part of that idea on the third-person game and cover-based shooters. We assisted establish that genre.

Eurogamer: Has Gears of War broken absolutely free from hardcore gaming and permeated tradition, like Grand Theft Vehicle and Contact of Responsibility?

Rod Fergusson: There was a woman on my Twitter feed who explained, "Marcus includes a neat tattoo on his arm in Gears three. Can you give me the supply art for that for the reason that I would love to obtain a tattoo?"

I mentioned, "If you would like to put a tattoo of Gears with your body I am a lot more than delighted to give you the supply art for that."

Several months afterwards she sent me her marriage photos wherever she wore a strapless dress and on her back again remaining shoulder blade is Marucs' tattoo. In her wedding ceremony shots.

She had fulfilled her partner in line at a "midnight madness" to order Gears of War. That is what brought them together. They lower their marriage ceremony cake using a Lancer. She's for good bought Marcus' tattoo on her back. It absolutely was the grounding and the foundation of her romantic relationship together with her spouse, and it really is something which impacted her daily life to a massive degree.

This other day I get a tattoo from someone that takes advantage of Gears 2 to have by means of chemo. He states he pisses from the nurses just about every time since he has to established up his Xbox and boot up the game prior to they set the needle in and begin his chemo. He plays Gears 2 to get previous each of the abdomen illness and all of the agony. That was his major issue.

You go beyond. It isn't really leisure any more. It's impacting people's lives in a meaningful way. That is what affects me.

Eurogamer: How does one handle that?

Rod Fergusson: Men and women say, "Oh, it is a time waster." But it really has an impression on people's life. It's not everyone. Some people, it can be disposable. They engage in it and so they throw it away. But it really incorporates a major effects over a great deal of individuals.

That's the rationale you find yourself accomplishing it. You realise you will find a loyal neighborhood on the market that appears to you to produce the most effective game possible also to bring that to them. That's what we would like to do.

Eurogamer: Can Gears of War be as massive as Connect with of Duty?

Rod Fergusson: Just one of our strengths could be the character of our brand name, the temperament of our model. You see the devoted followers. There is a means to deliver that brand name to other forms, irrespective of whether it truly is comics or figures or novels or other sorts of game titles. You'll find different ways to encounter the IP.

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There's an opportunity there for us obviously, for people to experience our manufacturer inside of a different way. But exactly where that goes and what that ends up currently being, I do not know.

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Thursday, March 14, 2013

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But Paulo Garcia, Direct Designer on Mortal Kombat, provides a distinct get, seeing preventing games as more akin to aggressive sports activities. "Part of what helps make sporting activities a lot fun to watch is their ability to showcase not just the ability from the gamers, however the unpredictability of human beings," he states, "Fighting video games, greater than another sport, seize this sense in digital sort. You will discover only a lot of ways that two boxers can swing their fists at one another, although the journey to that last knockout isn't the exact same."

In this sense, battling games are about looking through your opponent and trying to find a gap - similar to in the real-life sparring match. For Katsuhiro Harada, Producer of Tekken six, it's about considerably over that, and he sees preventing online games as something completely extra philosophical. "You channel your intelligence, your philosophy, your satisfaction plus your discipline into your character, then confront an adversary to confirm and specific your self. The fighting video game suggests unlimited battling in addition to a way of life."

This is definitely an impassioned choose on just what the style indicates to hardcore players. But in the arms of the relaxed viewers, combating online games is often loved with frenzied button mashing - in a great deal a similar way you don't require a vehicle license to take pleasure in the delights of Forza 3.

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The seventies noticed a surge of fascination in martial arts cinema, with 1971's The large Manager and 1974's The street Fighter hitting massive. Video clip game titles, unsurprisingly, were not planning to pass up a trick, as well as in 1976 - precisely the same year a era fell in like with Rocky Balboa - Sega unveiled Heavyweight Champ.

It featured a boxing glove that might tilt up and right down to execute high and small punches, and even though its facet on viewpoint is harking back to present day combating video games, it was removed from a pioneer. Tim Skelly's vector-based 1979 recreation Warrior is much more fondly remembered, and with its top down point of view that includes two battling knights it can lay declare to getting the very first weapons-based battling video game.

But the accurate grandfather of battling online games is none apart from 1984's Karate Champ. Regarded in Japan as Strategy for the Empty Hand, this arcade video game released the "best of a few rounds" structure together with a different go established. In addition it had a reward phase the place you punched a charging bull in the face.

Following Karate Champ was Yie Ar Kung Fu (1985). This Konami typical introduced characters with various preventing types, overall health bars,the orders of blade & soul gold absolutely more than blade and soul power leveling, cause the levels are depend on the kinah. so most of the players usually bought kinah instant of buying bns power leveling. feminine fighters as well as projectile attack - and in addition, it highlighted a digitised voice that yelled "perfect" if you received a match with out a scratch.

Then in 1987, Capcom released the original Avenue Fighter, a game that released the wandering Ryu and allow players learn his fireball, dragon punch and hurricane kick tactics - all done with circular motions with the joystick. Street Fighter was also the initial preventing match to utilize a six-button format split concerning punches and kicks. It was mildly innovative, nevertheless the best was nonetheless to come.

In 1991 Capcom outlined a style with what on earth is arguably one of the most important fighting game of all time. Road Fighter II: The world Warrior permit you end up picking amongst eight diverse people - each individual with their own personal specific moves. Furthermore, it pioneered the "combo" process that grew to become synonymous with both the sequence along with the genre.

"Street Fighter II experienced an enormous impact on my life", Namco's Harada enthuses, "I hold my arcade pad like I keep a wine glass. It can be an odd way to maintain a padbuy cheap blade and soul gold on u7buy. but I played Road Fighter II much that i bruised my still left hand and it got protected in blisters. I even now possess the scar even today."

Street Fighter II's accomplishment kicked off a golden spell with the genre, spawning the likes of SNK's Deadly Fury: King of Fighters (1991) and Midway's Mortal Kombat (1992). Fatal Fury was launched below a calendar year soon after Street Fighter II and launched the Bogard brothers also as an intriguing background/foreground switching system. Mortal Kombat,when you are beat by other players, the first thing you need is bns gold, a bottle of red medicine cost so much gold. meanwhile, became Avenue Fighter's first accurate rival and sent the media right into a frenzied hysteria thanks to its rushes of pixelated gore.

The combating genre's upcoming key milestone was just throughout the corner. Sega's Virtua Fighter (1993) was the very first of the new breed of fighting online games that featured people produced from polygon and in addition to the aesthetical shift, Virtua Fighter laid the muse for 3D preventing mechanics.

Hot to the heels of Virtua Fighter was Tekken (1994), the inaugural title of the greatest promoting battling game collection to this point. It absolutely was within the crest of a wave of other distinguished 3D combating video games - which includes Lifeless or Alive (1996), Bloody Roar (1997) and Soulcalibur (1998) - also as two in the best 2nd combating games at any time produced in both Avenue Fighter III: 3rd Strike (1999) and Garou: Mark from the Wolves (1999). Their respective Parrying and Just Protect programs proved that a strong defence was just as essential being a steady offence.

It would also be disingenuous not to point out Ability Stone (1999), Capcom's 3D arena fighter, and Super Smash Bros. (1999), as both equally these game titles steered the style into refreshing new territory. "I was impressed via the reliable manage type for all figures in Super Smash Bros", enthuses Yoshinori Ono, Producer of Avenue Fighter IV, "The progress workforce put hard work into decreasing the entry barrier. In addition they incorporated the stage structure to the gameplay, adding flexibility. I hope, a person day, we'll do our interpretation of the kind of activity."

The post millennium time period then noticed a cool-down period wherever the recognition of combating video games started to decline in the West. Battling online games continued to be released, but a lull had been attained - although fortunately, the next (and ongoing) golden age of preventing online games was only some many years down the road.

Looking through Listing - Recent Contenders

Super Road Fighter IV: Arcade Version (360,bns power leveling PS3,farming blade and soul gold is the most important part in playing aion game, because in the game every step seems need blade and soul gold. Computer system)

Street Fighter IV took the initial Planet Warriors sprites and re-sculpted them into 3D with a versatile battle method that layered the accessibility of Extremely combos with the concealed depth from the Focus system.

Tekken 6 (360, PS3)

While Avenue Fighter was lacking in action for just about a decade, the Tekken series preserved a solid placement in arcades and on consoles. Its most recent instalment also released a "Rage" process that allows gamers do extra destruction with their very last slither of well being.

BlazBlue: Continuum Change (360, PS3)

While most other studios had been leaping on the two.5D bandwagon - with fighting online games that utilised 3D polygons and 2d mechanics - Arc Program Operates crafted a sprite-based fighter with boundless natural beauty.

Marvel vs. Capcom 3: Destiny of Two Worlds (360, PS3)

Crafting a sequel for that highly revered Marvel vs. Capcom 2 was under no circumstances gonna be uncomplicated, but Capcom pulled out all the stops using a chaotic fusion of diverse characters and combo flexibility.

Mortal Kombat (360, PS3)

After decades of flirting with 3D combating devices, and failing to provide everything significantly unique, NetherRealm Studios exhumed the continues to be of the first MK trilogy and fashioned them right into a capable second fighting activity with character and depth,cheap Blade and soul gold us.

Reading Listing - Classic Collection

SoulCalibur (XBLA)

Although Soul Edge launched players to the Katana abilities of Mitsurugi, it was the discharge of Soulcalibur within the Dreamcast that cemented the series like a major hitter - partly thanks to its evasive Eight-Way Run system.

Avenue Fighter Anniversary Selection (Xbox)

Anniversary Selection is worthy of its pounds in gold mainly because it includes Road Fighter III: 3rd Strike, Street Fighter II: The Animated Movie and Hyper Avenue Fighter II - the latter remaining an amalgamation of Avenue Fighter II and its four key revisions.

Garou: Mark on the Wolves (XBLA)

With a back-catalogue of preventing online games to rival even Capcom, selecting only one SNK video game is often a painstaking undertaking, but amongst the regal tournaments and samurai conflicts, you will find Garou: Mark of your Wolves - the final instalment from the Lethal Fury collection and SNK's counter dunk to third Strike.

Condition of enjoy

Following the console launch of Street Fighter IV and BlazBlue: Calamity Trigger in 2009, combating games have viewed a resurgence in Western acceptance. The standard of titles has also improved, but once you check out video games like the King of Fighters XII and Mortal Kombat, the level of progression is gradual as opposed to extraordinary.

"It's tough, certainly", Arc Program Works' Daisuke Ishiwatari muses. "When you have a look at Smash Bros and PowerStone, these video games increase extra players and power-ups to test and broaden the encounter, but in accomplishing so, they move faraway from a classic 'fighting game'. With video games like Guilty Gear and Street Fighter, the template is extremely simple - two human opponents - one particular wins, 1 loses. It really is a state of affairs which is more mature than videogames. How we proceed to investigate that dynamic is down to the creator's creativity."

But even though we hold out for a sport to come alongside that fall kicks the rule reserve out the window, and astounds us with the totally new technique for beating the digital crap away from one another (and no,how to do bns power leveling very well? i think it may has so many answers. but i think the levelers have the most useful answers. The Struggle: Lights Out isn't going to count), fighting games may also be earning significant techniques in other areas. This features the net operation presented by Xbox Are living and PlayStation Network.

"With net connectivity growing and connection speeds receiving more rapidly and more dependable, the competitive drive that drove battling game titles while in the earlier has returned," Garcia explained. "As a player, you may have far more entry to level of competition, which drives you to make improvements to. Players can easily uncover tips, footage together with other information on line about bettering their own personal preventing activity skills. This leads to more and more people playing in a higher degree."

It also potential customers to more people interacting together with the combating sport local community via internet websites like Shoryuken and Frame-advantage,The Combat In Blade and Soul, something which BlazBlue producer Toshimichi Mori sees to be a quintessential ingredient into the continued expansion in the genre.

"The combating match local community would be the way forward for battling video games - no question. It is a relationship that will have to perform two means. We want the community to carry on experiencing and buying our games, but we can't anticipate this to occur if we fail to entertain and shock them. That is definitely the real key - we must work hard, not only to provide new experiences towards the present local community, but to entertain men and women in this type of way that new players are drawn to the local community."

But attracting new gamers is not any effortless endeavor, as the inherent complexity of preventing game titles is commonly a barrier that informal gamers aren't inclined to overcome. And even though games like BlazBlue and Marvel vs. Capcom provide streamlined handle strategies being an incentive for novices, Mori won't see this to be a long-term answer.

"Fighting video game creators use a obligation to new gamers. I do not imply adding touch-screen specific moves like in Tremendous Street Fighter IV: 3D Edition, but adding simple to observe tools for persons to comprehend how beat flows and how combos get the job done. We worked extremely difficult on BlazBlue's tutorials and worries, and that i consider they created a large difference to your game's accessibility."

Another way through which battling game titles are increasing their common attraction is by providing extra in terms of an individual player experience, as although the genre is commonly witnessed as using a competitive target, some gamers would rather play solo. A thing which Mortal Kombat lead designer John Edwards and his colleagues are evidently informed of.

"I feel two matters require to happen to be certain the longer term is vivid with the preventing style. The first is obtaining a way to recreate the practical experience that acquired many of us hooked from the very first area - competitive enjoy having an emphasis on team interaction. One other detail should be to develop persuasive solitary player information that functions as a solution to hook the more relaxed gamer that might not usually give a aggressive combating activity a chance."

And for Ishiwatari, this implies looking over and above the main "fighting game" encounter.

"Opening up the amusement across the central fighting match target, with such things as an improved Tale mode, can attract new gamers. At Arc System Clash in London, we saw a lot more female avid gamers experiencing BlazBlue - most likely not the hardcore level of competition, though the universe and characters. If you're able to get new gamers and new sorts of players associated, combating game titles will go on to own their put."

Potential Attractions

Street Fighter III third Strike: On-line Version (Uk: 26/08/11)

Anyone planning to monitor down the aforementioned Street Fighter Anniversary will want to wait around for this up-and-coming launch on XBLA and PSN. On the net Edition is set to be the superlative third Strike expertise as it will characteristic the famous GGPO (Fantastic Game, Peace Out) netcode to keep lag small. "I nevertheless feel enthusiastic by Urien's cost partitioning and Ken's strike confirmation," Odashima admitted.

Road Fighter X Tekken (Q1 2012)

The clash of Street Fighter and Tekken figures in a very genuine combating activity crossover is usually a big deal, as collectively they make up a number of the ideal recognized people in gaming. "Street Fighter X Tekken will break the barrier of becoming a conventional fighting sport and seek out for clean blood to enter and contend along with the veterans," Ono describes. "It is going to be a fighting activity the place an excellent skilled participant and also a noob can rather compete on a good ground, ideally!" But whilst Capcom have by now produced footage of Road X Tekken in motion, Namco are still keeping their plans for Tekken X Street Fighter less than wraps.

Tekken Tag Event 2 (2012)

"Tekken Tag Event 2 will likely be the end result with the full Tekken series", Harada states. "Not only can we clearly show four people on display screen at the same time, but its graphics is going to be much much more wonderful than Tekken six. This time it truly is a Tag version, so two people can do a combo at just about exactly the same time. You'll be able to make an opponent drop with the balcony and afterwards the spouse that is waiting around within the bottom can perform a combo. There'll also be infinite tactics for your tag group mixtures."

SoulCalibur V (2012)

Some people had been much less impressed with all the shoehorning of Star Wars characters in SoulCalibur IV, so Odashima and it has team are likely again to fundamentals for your following instalment while in the Soul collection. "SoulCalibur V relies around the thought of a new chapter. We've been creating the game so that players can certainly have an understanding of it and come to feel exhilarated. Preventing online games are complicated, but I would like to generate SoulCalibur V comprehensible and easy for beginners to start out actively playing."

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Wednesday, March 13, 2013

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We'll have a very preview with the newest build likely up upcoming 7 days, that may appear for the game's baddies faction and explore a fairly new location identified as Deradune. During the meantime,buying bns gold from the companies may takes some risks to you, but everything has its risks, so you should be careful when you choose a bns gold seller. as being a reminder, WildStar's a reasonably classical sci-fi MMO with charming artwork. In addition as choosing a faction, a race and a class, even though, you furthermore mght decide on a route, picking in between a soldier or an explorer, one example is,The Procedure of Combat In Blade and Soul,buying bns gold from the companies may takes some risks to you, but everything has its risks, so you should be careful when you choose a bns gold seller. and getting an array of optional missions customized to the unique playstyle.

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Tuesday, March 12, 2013

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Thursday, March 7, 2013

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